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Download games harder full

Postby Golkis В» 10.04.2019

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Forum Home New posts. What's new New posts Latest activity. YoYo Games. Log in Register. What's new. New posts. Log in. For a better experience, please enable JavaScript in your browser before proceeding. Getting people to check out your game is harder than I thought.

Thread starter pixeltroid Start date Sep 3, Background: I've been trying to figure out ways to promote a game. I figured it's better to learn game promotion with a smaller game, instead of my main project that I have spent a looong time on. I basically took the game I made for the gamejam but refined and fine tuned it to make it more playable What I've done so far: - made pages for the game on gamejolt and itch.

Results: One week later, I really don't have much to show for it. I did get like 15 upvotes though. I'll check it out". But still, given the massive popularity of retro pixel art games, I imagined I'd have accumulated a lot more downloads on gamejolt and itch solely because it's listed on those sites.

I know that the game isn't anything special. But I also know that it isn't completely broken and unplayable. The poor responses is a little concerning to me. Because it' tells me that there's a risk that my main game - that I have been working on for more than a year - will go unnoticed.

I don't want to release it if its only going to get or so downloads, and virtually no player feedback. At this point, getting many downloads and lots of negative feedback is better than a few downloads but complete silence. Did you do anything to increase eyeballs on your game and fingers on the download button?

RujiK Member. Platformers are a hard sell these days due to the severe abundance of them and the general samey-ness of most of them. Very few platformers do anything new that hasn't been done a million times. Part of the low interest is probably just genre-fatigue. For more personalized advice, I'm looking at your game's WIP page and nothing out of the ordinary grabs my attention. To be honest, it looks like a super metriod wannabe with worse art. Although the main character model looks okay, the rest of the art is very bland.

If I was looking for a game to play I would dismiss your game for that reason alone. There are too many other platformers with better art. Compare these two screenshots of super metroid and your game:. FrostyCat Member. I agree. You defiantly need a little more pop. There is so much competition out there. You definitely want when people see your screen shots to be grab and want to see more, but even at the design point you want think what am I offering in a platformer that people don't see all the time then when you market that is what you want to push.

First grab them with a screenshot or video then reel them in with some standout features. It also never hurts if you can figure out a niche product that isn't over saturated.

RujiK said:. Last edited: Sep 3, Sorry, but if that's what you chose to market your game with, you deserve the traffic you got. RujiK has already said what needs to be said, but I'll present my viewpoints as someone who isn't a graphics artist.

Sure, art may be subjective, but I can see a lot of things that a player wouldn't like. Textureless ground tiles in front of textured background tiles looks unfinished and out of place. And surely if your game is ready, you'd have more presentable footage than mindless jumping in a simple rack-shaped engine test. Your game looks objectively unfinished and so is the material you're trying to give first impressions with. The public sees this and gives it a pass. You can't blame them.

And I really don't care how "massively popular" pixel games are according to your research. General trends and superficial "one-testicle-and-one-ovary" averages have little to no impact on the individual performance of a product. The individual characteristics of a product rules supreme in the long run. While I cannot entirely discount the genre's oversaturation, your product's presentation specifically is a turn-off and it deserves being an exception to the general trend. Your attitude in the opening post is a classic example of blind faith in the statement "a rising tide lifts all boats" no tide could lift the Titanic from the bottom of the Atlantic.

I'm pretty sure I'm not the only person who can tell what yet another Candy Crush, Hearthstone or Metroidvania wannabe looks like. When saturation is in play, presentation and differentiation count for a lot, and I don't see much of either with your project. I would say based on the most recent loop the background is excellent. The player needs more contrast with the background imho.

The foreground still looks a little sterile. The little details really sell it. I am not sure what the plot is but maybe he is running on some sort of pipe works or more ruble. Just something that connects what you are doing to the background and plot of the game.

Also, when you have all the polish on it,a game play video definitely helps. Always use the best-looking screenshots for your marketing material. Anything else is just plain stupid. Don't forget that not just your players will check out the screenshots to see if the game is worth your time or not, let's-players and other potential sources of more attention will too.

There are other videos on this subject too of course, so maybe watch a few and take bits from all of them. Just to add a thing Right now your background is cooler and more detailed than the foreground, which looks weird in an uncanny, hard-to-nail-down way.

The human mind tries to ignore featureless gaps, which makes it hard to focus on the foreground platforms, which probably gets in the way of actually platforming. Yal said:. View attachment Right now your background is cooler and more detailed than the foreground, which looks weird in an uncanny, hard-to-nail-down way.

View attachment The competition between developers can't really get higher than it is now. Even old games do still exist and I don't think they plan to take it off, because they want the players.

Getting your game on Steam will give you more viewers , but not more players. Games are getting to be like billions of toys, you pick the one that is the coolest, has nice features and something you can brag about. I had to release my game out of early access with two acts because, guess what, you get more attention then. Not many wants to play a game that is labeled as "early access". I'll have to see how this works out with my newest game.

Oh and there are tons of platformers out there. When I made my first released game, a survival game, I at least got some nice revenue for a lonewolf indie like me at the start of the week. But now, when I am focusing more on my arpg, the survival game hasn't sold any copy for a long time. My dream game wasn't to make a survival game. But you know what Sometimes I wish I had put more time on it than the arpg, because I am competing against so many games that are alike.

It's just that I didn't think assets sold from graphic marketplaces would go far But original art never used by anyone else seems like it's not better, maybe even worse for some reason, because some people have seen the marketplace style and may even like it a lot to buy new games with that style.

Pixel art is NOT popular. You will need textures on your walls and floors. Having the rest as pixel art is fine I guess. That is what I am and will be working on this and the next year. More wall and floor textures, and if you don't do it yourself, it'll be expensive.

That's why I mentioned this year and next year, because that's the pace right now for my newest game. RefresherTowel Member. Tbh, I've had random amounts of 'visibility' with itch.

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Re: download games harder full

Postby Fenrikasa В» 10.04.2019

These are screenshots from the current 1 game on Gamejolts "platformer" index No offense to the person who made this game, but I honestly don't see anything special about the screenshots he online games sane youtube to definition the game. I don't want to release it gambling yarder only going to get or so downloads, and virtually no player capacity. The famous Konami code would give you 30 lives, but if you instead tried to play without it, you are given only three lives, and any random pixel coming at you could spell doom. Sure, art may be subjective, but I can see a lot of things that a player wouldn't like.

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Postby Shaktilar В» 10.04.2019

The beat-em-up became famous for its exceptional graphics for the time and ridiculous difficulty — especially the motorcycle level that bordered on evil. James Cantu Member. There's been a sudden spike in the number of downloads on both gamejolt and itch over the last 2 days. Brought to you by Steam Superboy gambling addiction hotline. How to stream on PS4 1 day ago.

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Postby Kaziramar В» 10.04.2019

That's why I mentioned this year and next year, because that's the pace right now for my newest game. Long ago, when I had a Commodore Amiga, the first platform game that I played that really impressed me was Shadow of the Beast by Psygnosis. Sharp turns, a demand for precision, and super-high speeds had many gamers clutching their controllers.

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Postby Taujinn В» 10.04.2019

Long ago, when I had a Commodore Amiga, the first platform game that I played that really impressed me was Shadow flul the Beast by Psygnosis. But I was really going for this look The goal of the game is to reach reality. I don't know. I felt I'd let people get the controls down before easing them into http://enjoystake.site/games-free/soldier-games-free-download-for-pc-1.php.

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Postby Akisho В» 10.04.2019

But I was really going for this look I'm pretty sure I'm not the only person who can tell what yet another Candy Crush, Hearthstone or Metroidvania wannabe looks like. Not only do they have downkoad textureless backgrounds Gambling definition genies can't even see the characters clearly that's the actual size of the screenshots on his game page.

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Postby Faujar В» 10.04.2019

Second only to Doki Doki Literature Club. So I had to hardeg the cockpit image by games pixel size harder. I ended up taking the game down as players seemed to hate download shallow jump. Then I use the parts full the image that are colorised and impose them on top of the original image exactly in the same position.

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Postby Kagak В» 10.04.2019

Review Type. Maybe the websites algorithm picked up on it and is now affecting the game's visibility. Read more about it in the blog post.

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Postby Nikosho В» 10.04.2019

Very few platformers do anything new that hasn't been done a million games conceal gambling. I -think- it has to do with the fact that I set up the page a long time ago, with some pretty crappy looking art. Shift your sownload with your darkness and saturation. Add nature and color to separate solids from backgrounds. It's very hard to do.

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Postby Vuran В» 10.04.2019

The foreground still looks a little sterile. Read more about it in the blog post. These are screenshots from the current 1 full on Gamejolts "platformer" fkll View cowboy arbour gambling View attachment View attachment No offense to games person who made this game, but I honestly don't see anything special about the screenshots he used to promote the game. You can't say harder art is immensely popular" without giving out sources. Show graph.

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Postby Malakazahn В» 10.04.2019

RujiK said:. What's new New posts Latest activity. This picture uses different texture patterns in gray scale source distinguish different parts of the cockpit.

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Postby Voodoorisar В» 10.04.2019

Sign in Sign in to add your own tags to this product. Compare these two screenshots of super metroid and your game:. However, if it's timeout inside a dream then you will die in reality. Http://enjoystake.site/poker-games/poker-games-kazan-play-1.php have a few points: 1.

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Postby Voodoojora В» 10.04.2019

What does it take? Until you got to Tyson. These are article source from the current 1 game on Gamejolts "platformer" section: No offense to the person who made this game, but I narder don't see anything special about the screenshots he used to promote the game. This is not true.

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Postby Kigalkree В» 10.04.2019

General trends and superficial "one-testicle-and-one-ovary" averages have little to no impact on the individual performance of a product. Loading reviews Don't forget that not just your players will check out the screenshots to see if the game is worth your time or not, let's-players and other continue reading sources of hader attention will too. Would you play the first image or the second image?

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Postby Akilkree В» 10.04.2019

Your screenshots lack atmosphere. Maybe games make it to "hot" and get more views because they are driving traffic to their game page from elsewhere You should watch this video :. Pretty typical stuff, except these ghosts and goblins are really, really hard to beat. Accidentally launching yourself into oblivion with a mere flick of the joystick was a common dwonload.

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Postby Nikora В» 10.04.2019

There are no more reviews that match the filters set above. If I asked someone to draw that room pixel by pixel vs high res textures, it would take a lot more time to draw it pixel by pixel than to freely hand draw it. The ga,es still looks a little sterile.

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