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How do free-to-play games rake in their profits?

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810 posts В• Page 193 of 925

Gambling anime impact free

Postby Dojora В» 29.09.2019

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When it comes to mobile social-gaming, nowhere is it as popular or as profitable as it is in Japan. In a Yomiuri newspaper scoop on May 5, it was revealed that one of the biggest earners for both companies — kompu gacha , a virtual card-collection system based on a paid lucky-dip-style gaming called gacha — is now under threat due to questioning by The Consumer Affairs Agency CAA over its legality.

On May 7, when the stock market reopened, traders reacted strongly against the social game providers — many shareholders lost 20 percent to 25 percent of their share value by the end of the day.

As a result, on May 9 and 10 most social-game providers, platform owners including Gree and DeNA Mobage , and many other third parties rapidly announced their decisions to kill the kompu gacha feature by the end of May. So what exactly is gacha and kompu gacha? In social card games, users collect virtual cards to advance to the next level scene, scenario. Kompu gacha complete gacha is a system involving the collection of gacha cards.

If you collect a certain set of cards, you will get another rare, valuable card. Although the CAA never identified any companies by name, news of its intention to investigate whether kompu gacha schemes are illegal or not traveled quickly to stockholders.

If banned, some analysts suspect the loss of kompu gacha could decrease the value of some companies by more than 20 percent. But how does kompu gacha make such huge profits? There is both math and a psychological trick at play behind the scenes. However, this figure does not factor in duplicate cards.

You will almost certainly get cards that you already have. The more cards you get, the chance of getting a new card will decrease. The real kompu gacha, however, is even more complex than this. As you do not need to collect the other 12 cards, this sounds easy — but nothing could be further from the truth. The odds of getting most of the targeted cards will usually be, say, 5 percent. However, for two of the target cards the odds will only be half that, that is 2. The lower-chance cards work against the user to make drawing future cards statistically very difficult.

With this setting, you get half of the target cards very early, which encourages users to keep trying and spending to try to get the rest.

Some players have noticed that some cards are rarer than others and share that info on BBS and Wiki. But if the provider were to change the odds slightly — for example to less than 2.

In conclusion, kompu gacha is a system in which it is easy for players to make erroneous assumptions on probability. Players have success early on in the games, but by aiming for completion, the chances of getting the cards you need become slimmer and slimmer. Once you have invested, you are often reluctant to pull out, because you feel the money you spent will be totally wasted if you stop. The worst thing is, game providers do not make the odds public.

Unless the real numbers are given, players will never know the real probability even if they understand the math in my examples above. In a follow-up report on May 14, the Yomiuri interviewed a year-old social-game engineer who revealed that he routinely adjusts odds based on the transition of real-time item sales, the number of playing users and so on.

The engineer, who requested to keep both himself and the company anonymous, said to Yomiuri that the success of social games depends on how to keep the addicted paying users playing longer, without exploiting them so much that they give up. If those modifications affect cards and their chances — even if they are not manipulated for single customers, but by global adjustment — it is manipulation.

The particular clause in the Consumer Affairs Agency regulations that applies to this issue was added in So a regulation was introduced to ban the technique, and stop kids from spending too much money.

When all the kompu-gacha providers were rushing to stop such schemes on May , Susumu Fujita, CEO of Cyber Agent, which runs several popular card games, told the Nikkei that he never knew that section of the law — believe it or not.

Though I suppose the law was made 35 years ago, and for a different technology, the system is basically identical. Therefore the law does not apply. When antecessors reported great growth with kompu gacha, almost all providers jumped on the bandwagon. Under this ban, will businesses simply return to pre-kompu-gacha-era systems? I do not think so. The problem at this time is only with kompu gacha, which involves the collection of cards in a gambling-like environment where odds are not revealed or officially regulated.

So, you probably will not see typical kompu-gacha games under self-regulation. Vendors who were making easy money on kompu gacha may seek a semi-kompu gacha system that skirts the edges of regulation. The way the CAA dragged this old regulation from its pocket could be an ingenious way to answer increasing complaints from consumers.

At this point, the CAA has not really invoked the regulation, as it never named a single provider. Instead, social-game companies jumped in to self-regulate before the storm got too big.

But if customers keep complaining, not only the CAA but other governmental bodies may try to intervene in this business model. Akky Akimoto writes for Asiajin. Japanese translation will be released on ja. You can follow him akky on Twitter. Sorry, but your browser needs Javascript to use this site.

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Re: gambling anime impact free

Postby Neran В» 29.09.2019

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Re: gambling anime impact free

Postby Shale В» 29.09.2019

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Postby Kajikora В» 29.09.2019

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Re: gambling anime impact free

Postby Mezigore В» 29.09.2019

If those modifications affect cards and their chances — even source they are not manipulated for single customers, but by global adjustment — it is manipulation. But if customers keep complaining, not only the CAA but other governmental bodies may try to intervene in this business model. This is where all the "free-to-play, but pay-to-win" games go. January 18,

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Re: gambling anime impact free

Postby Mezizuru В» 29.09.2019

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Postby Maushicage В» 29.09.2019

Kiba — Strawberry Panic! Akky Akimoto writes for Asiajin. Archived from the original on October 21,

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Postby Akinos В» 29.09.2019

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Postby Jugami В» 29.09.2019

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