CAC - Casino table monitoring/tracking system - Google Patents

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Gambling card games conduit online

Postby Sashicage В» 06.12.2019

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Field of the Invention The present invention relates to the field of casino gaming, casino table gaming, casino table card gaming, and the tracking and monitoring of the widest possible parameters of that gaming environment.

Background of the Art The casino is probably the most controlled and secure environment frequented by people. To protect against cheating, there have been overhead walkways, floor walkers, pit bosses and other individuals acting as observers in casinos for many years.

As technology has advanced, there are surveillance cameras in the casinos, at every conceivable location. These monitors have live viewers and videotaping to record evidence, and cover essentially every exposed area in a casino. The resolution on the cameras is sufficient to read the lettering on U.

The security objective in the casino is primarily aimed at protecting the casino against lost winnings because of cheating at the tables or slot machines. Although customers in the casino are also under surveillance to guard them against robbery or harm, the primary objective is definitely to protect the profit margin of the casino. As the profitably of play in the casino determines the bottom line of the casinos, controlling unnecessary losses is a reasonable objective. In the play of casino table games where cards are used in play and chips or tokens are used to place wagers, two of the most significant venues for dishonesty are in switching cards, and in altering the value of chips placed as wagers.

Even under repeated scrutiny with video observation, the visual evidence is less than satisfactory against the most skilled cheats. Additionally, when a dealer is operating in conspiracy with a player, the nature of the security violation can rapidly change at a table and will not be as readily observable as where the same type of illegal act is repeated.

It is difficult to get physical evidence where such a conspiracy exits, as where dealer's cards are purposely exposed to provide a player with additional information, or the dealer is manipulating cards, as by withholding a group of cards from shuffling or positioning a preset group of cards so that a player will have a certain win.

Casinos are also less than thrilled with card counters at the blackjack table. Even though there are few individuals who can successfully and regularly practice this technique, and even though the skill is legal, there is evidence that a skilled card counter can win over one hundred thousand dollars per year: Card counters are identified only by specific betting traits, and these have been observed by visual inspection of the tables.

To encourage higher gross levels of wagering by players, casinos often extend complimentary goods and services to players in exchange for more active wagering. This is conventionally known as "comping" and the casino operators award players "comps.

Such comps include points, club points, premium points, player club points, coupons e. Certain casinos offer players club cards. Players can insert the club card into a conventional slot machine and as the player plays the slot machine, tickets or other comp credits may be issued based upon the gross wagers made during the time the player plays the slot machine e.

This is an example of one stand-alone comp-awarding approach wherein the comp determination and the delivery of tickets are made at the slot machine. The casino multiplies the gross session wager by the house advantage i. The casino then expresses the theoretical expected win as a currency value and multiplies the theoretical expected win by an internal percentage known as the comp factor i.

In conventional automated game machines such as slot machines, an accurate determination of available comp conventionally occurs. The player inserts the club card into a card-reading device at the gaming machine. The processor in the game machine communicates with a remote game machine management system computer and updates the specific player file in a system database.

The player conducts the gaming session at the gaming machine and, during the gaming session, the processor updates the player file with the currency value of each game. The currency values accrue within individual player files, resulting in either periodic or real-time, positive adjustments to the gross wager balance for the player. The comp factor configurable by the casino is then applied to the theoretical expected win, thus resulting in available comp for the player. Typical slot management and casino management systems that operate in the manner described above are conventionally provided in the gaming industry.

When attempting to determine available comp for live card table game players, however, casinos are dependent upon human assessments of both gross wager and house advantage. As a result, casinos approximate these 'variables. A casino employee takes the club card and inputs it at a remote terminal, thereby updating the specific player file in the table system database. The player conducts the gaming session. A casino employee, usually a pit person, surveys the player's wagering activity periodically, making handwritten assessments of average wager on paper slips or cards.

The player concludes the gaming session and leaves. Once a casino employee notices that a player has departed, the handwritten assessments of average wager are summed and divided by the number of manual assessments e.

The casino employee updates the player file with average wager information by inputting it into the system and closes the pending gaming session for the player. The resident system establishes a gross wager by multiplying the observed average wager by session duration and a decisions per hour constant. In order to establish a surrogate measure of a player's gross wager, casinos multiply estimated average wager by both the number of hours played and a decisions per hour constant.

This constant represents the casino's best guess as to the average number of decisions made by the average player over the course of an hour. These wagering values accrue within individual player files, resulting in either periodic or real-time, positive adjustments to the gross wager balance. When determining a theoretical expected win, most represent house advantage with either a "worst case" or a "middle-of-the-road" percentage.

In, blackjack, for example, the house advantage against a player of exceptional skill worst case is approximately 0. Although some table systems do provide for the manipulation of house advantage on an individual basis, this manipulation seldom occurs and house advantage becomes a constant in practice.

The predefined comp factor is then applied to the theoretical expected win, thus resulting in available comp for the player. A need exists to fully automate the player rating process at a live card gaming table in a casino to accurately rate the player and to reduce labor costs.

Without question, player ratings based only on human observations are inaccurate. Supervisors can easily over-assess or under-assess a particular player's rating. Furthermore, the labor costs for the supervisors are expensive.

Systems are conventionally available to assist operators in player rating determinations. However, these systems are still dependent upon subjective assessments of time played, average wager, and house advantage. A need exists to eliminate the "subjectiveness" in these assessments. Some systems provide automated equipment for tracking a player's betting activity. These systems provide rail-based card reading units in order to allocate accurately the length of time the player is at the gaming table.

However, these systems are still dependent upon the subjective assessment of average wager and house advantage. A need exists to completely automate this feature. A need has been recognized to reward players comps for their gaming activity at a game table based upon an accurate determination of a player's wagering activity. A need exists to deliver room, food, and other such comps to players of table games based upon such accurate determinations.

Patent No. The systems include a presentation unit having video displays that portray virtual playing cards and other information at gaming tables attended by live participants. Shuffling, cutting, dealing and return of playing cards are ' accomplished using data processing functions within an electronic game processor or processors that enable these functions to be performed quickly and without manual manipulation of playing cards.

The invention allows casinos to speed play and reduce the risk of cheating while maintaining the attractive ambiance of a live table game. This system has a single table computer and possibly a central reporting computer, but also suffers from the fact that many players still prefer the use of physical cards during play of casino table games.

The system can support a file server, one or more floor controllers, one or more pit terminals, and other terminals all interconnected over the network.

Each gaming device includes an electronic module that allows the gaming device to communicate with a floor controller over a current loop network. The electronic module includes a player-tracking module and a data communication node. The player-tracking module includes a card reader for detecting a player-tracking card inserted therein that identifies the player. The data communication node communicates with both the floor controller and the gaming device. The data communication node communicates with the gaming device over a serial interface through which the data communication node transmits reconfiguration commands.

The gaming device reconfigures its payout schedule responsive to the reconfiguration commands to provide a variety of promotional bonuses such as multiple jackpot bonuses, mystery jackpot bonuses, progressive jackpot bonuses, or player specific bonuses.

Passive identification can be achieved by analysis of a player, such as facial image photography, infrared scan, scans of a player's iris or other features of the eye, and the like. Players provide identification information and physical recognition data is acquired as by a digital or video camera. For each player, an account file and a file of the image data is stored. When the player plays the slot machine, a camera scans the player and acquires image data that is compared to stored data to identify the player.

The identified player's account file is opened and data from the device representing parameters of play, e. Further, the device acquired image data can be compared with stored image data to identify undesirables such as slot cheats or the like.

At least one gaming table is provided with at least one discrete player area. Each player area has a discrete betting area. Two classes of intermingled gaming chips are accepted in a stack in the discrete betting area. The gaming chip of the first class, comprising the primary wager, has a first transponder containing at least value information.

The gaming chip of the second class, comprising the secondary wager, has a second transponder containing value and class information. A transceiver system located on the gaming table within the vicinity of the betting area is used to receive value signals from the first transponder and transponder value and class signals from the second transponder. These signals are conveyed to a computer system that then determines a primary wager value of the primary wager based on the value signals from the first transponder.

The computer system also determines the. Thus, the computer is provided with the respective wager values and the distinct class of the secondary wager when the primary wager and the ' secondary wager are intermingled within the discrete betting area.

Similarly, U. The system processor determines the classification for each chip in a stack by way of processing performed in real time on the image of the stack of gambling chips. The system further includes the ability to.

The system employs a gaming chip having a transponder embedded therein and has an ongoing and "on-command" ability to provide an instantaneous inventory of all of the gaming chips in the casino, including those in storage in the vault as well as the chips in the cashier's cage and at each gaming table on the casino floor. The system is capable of reporting the total value of the gaming chips at any location, as well as the value of any particular transaction at any gaming table or at the cashier's cage.

Optionally, the transaction history of each chip may be maintained in a database embedded in the chip ' or alternatively in a central computer , and read each time the gaming chip is scanned by a special antenna.

If the chip is not where it is supposed to be according to its recorded transactional history for example, a vault chip shows up on a gaming table without having passed through the cashiers cage , it will be identified and may be invalidated by nullifying a special casino security code.

Customer information is accumulated at each affiliated casino through one or more LAN-based management systems, updated to a central patron database CPDB that is coupled to each casino LAN through a WAN, and made available to each affiliated casino property as needed.

Customer accounts are automatically activated and provided with data from the CPDB when a customer from one casino property first visits an affiliated casino property.

Customer accounts are updated with new activity data whenever a management system associated with the casino receives customer data from input devices, such as card readers, workstations, and dumb terminals, located at various venues throughout the casino.

Customers are awarded points, based on their tracked activity at all affiliated casino properties. The point awards have a monetary value and are redeemable for gifts, meals, cash and the like, at any of the casino properties. The point awards may embody different promotional schemes in which point awards are adjusted to target different casino properties or different venues within a casino.

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Re: gambling card games conduit online

Postby Vugul В» 06.12.2019

The information available to the casino personnel is updated periodically to reflect the patron's accumulated betting activity. This system has a single table computer and possibly a central reporting computer, but also suffers from the fact that many players still prefer the use of physical cards during play of casino table games. PTE en.

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Re: gambling card games conduit online

Postby Maugul В» 06.12.2019

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Postby Tagore В» 06.12.2019

Furthermore, any equivalent device could be utilized under the present invention which at least reads player identification data from a data medium carried by the player. London: FC Business Intelligence. Journal of Gambling Studies, 27—

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Postby Moogut В» 06.12.2019

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Re: gambling card games conduit online

Postby Gujin В» 06.12.2019

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Re: gambling card games conduit online

Postby Grorn В» 06.12.2019

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Postby Goshura В» 06.12.2019

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Postby Daikora В» 06.12.2019

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Postby Kazikasa В» 06.12.2019

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Postby Tudal В» 06.12.2019

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Re: gambling card games conduit online

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Postby Arashicage В» 06.12.2019

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